Contact details and links to get connected on various platforms.

Juri Knauth

Software/Game Developer and Mentor

Hi, I’m Juri, a Unity developer with a passion for building games that feel great to play.

I’ve been creating games for over six years, starting with modding Warcraft 3 and Starcraft 2, and eventually moving into professional studio work and solo development. Today, I work full-time as a Unity Developer on mobile and cross-platform titles, where I focus on gameplay, UI/UX, performance, and systems design.

Whether I’m working with a team or on my own projects, I care about the details: the polish, the feedback, and the moment everything just clicks. I love that “A-ha!” moment players get when something works just right, and I enjoy the challenge of making that happen through code, design, or clever systems.

My skillset covers Unity3D, C#, rapid prototyping, level design, UI, AR/VR, mobile development, and 3D workflows. I'm always learning through books, courses, game jams, and building things that challenge me both creatively and technically.

While I’m currently employed full-time, I’m always open to hearing about new opportunities, freelance work, or collaborations that spark my curiosity. If you have something exciting in mind, feel free to reach out.


Contact Details

I'm always looking for new things, so if you think we could do something great together, don't hesitate to contact me!

You can reach me during my business hours Monday to Friday from 08:00 to 17:00.



Work and Experience

► Unity Developer

2023/5 - Today

  • Developed frontend for Android/iOS using Unity and C#
  • Reduced crash rates by resolving multithreading issues
  • Optimized runtime performance and memory usage
  • Implemented core features (e.g. building replacement, demolition, RTL)
  • Built UI components based on Figma designs
  • Integrated REST and GraphQL APIs
  • Handled mobile store metadata and release uploads
  • Reviewed crash analytics using Firebase
  • Maintained CI/CD pipelines via Jenkins
  • Fixing and optimizing legacy code
  • Modernized legacy systems and supported internal frameworks


► Solo Game Developer & Freelancer

2017 - Today

  • Game Development
  • Game Design
  • Game Art
  • Mentoring


► Unity Developer

2021/03 - 2023/04

  • Game mechanics
  • Application loops
  • Ensure longetivy of applications
  • Fake AR input
  • AR
  • VR
  • Mobile Apps
  • Arcade installations
  • Building 3D-Asset import piplelines
  • Fixing and optimizing legacy code
  • UI-logic
  • Localization
  • AR-Avatar IK Legs


► Lecturer, Freelance

2022/09 - 2022/11

  • Unity Game Engine
  • Mentoring

► Programming Teacher Assistant, Freelance

2019/09 - 2020/01

  • Help students
  • Host Gam Jams


► Unity Developer Intern

2018/05 - 2018/10

  • Implement special zombie mechanics
  • Brain storm new game ideas
  • Bug reporting and fixing
  • Brain storm new game titles


► Intern

2018/03 - 2018/04

  • Quality Assurance
  • Nightmare spawn mechanic
  • Game design for game mode: Endless Runner
  • Writing bug reports


► Quality Assurance (Working student)

2017/05 - 2017/07

  • End-to-end testing
  • Manual tests
  • Reproducing bugs
  • Writing bug reports
  • Updating tests
Education
  • Qantm College
    Berlin
    Interactive Entertainment Design
    2009 - 2011
  • Ecole européene Bruxelles II
    Brussels
    European Baccalaureate
    1999 - 2009
Certifications
  • Additional Accreditation: 3D Modelling Technique Specialization
    Berlin
    Mediadesign Hochschule für Design und Informatik
    2019
    Projects: Sculpting Nova and a few more.
  • Additional Accreditation: Classical Artwork
    Berlin
    Mediadesign Hochschule für Design und Informatik
    2019
    Projects: 2D Animation, Storyboard thumbs and a few more.

Skills

Game Development

95%

Game Design

95%

Game Art

80%

Agile Development

90%

Project Management

80%

Web Development

75%


Core Technical Skills

Unity

95%

C#

95%

.NET

75%

Git

90%

JavaScript

85%

HTML

90%

CSS

90%

SQL

80%

Game Tech & Platforms

Augmented Reality

95%

Virtual Reality

90%

Mobile App Development

75%

Rapid-Prototyping

85%

REST & GraphQL APIs

75%

Firebase & Analytics

80%

Jenkins / CI/CD

75%

Addressables

90%

Design & Art Tools

Blender

85%

ZBrush

70%

Substance Painter

80%

Photoshop

85%

Figma

85%

Illustrator

70%

Rigging

85%

Animation

80%

UI/UX

85%

Workflow & Support

Level Design

85%

Quality Assurance

75%

Prompt Engineering

75%

Mentoring

85%

Communication

85%

DOTween

85%

RSG Promises

85%

Narrative

70%

InDesign

80%


Advanced Knowledge:
2D Art, Adobe After Effects, Adobe Premiere, Audacity, Blueprints (Unreal), Board & Card Game Design, Collaboration, Computer Hardware, Critical Thinking, Drawing, FontForge, HLSL, Interactive Storytelling, Jira, Modding, PowerShell, Print Design, Recording, Research, Scrum, Social Media, TeamViewer, Teamwork, Twine, Unreal Engine

Hobbies & Interests:
Game jams, logic games, custom PC builds, coding puzzles, indie & PC games, hiking, jogging, cats, urban cleanup, and lifelong learning.

Languages
German: Mother tongue
English: Fluent
Spanish: Basic knowledge
French: Basic knowledge
Curriculum Vitae
Motivation

Ever since I was a kid, I paid special attention to how games were made. I would often imagine or build my own sequels whenever the original didn’t quite live up to my expectations. Today, I focus on creating new titles with unique mechanics and believable worlds.

My goal is to discover fun and innovative ways to interact with players. Seeing the joy and emotion that games can spark in others brings a smile to my face every time. I frequently brainstorm game concepts or help friends develop their ideas into something playable.

I consider designing systems that feel natural and behave realistically to be one of my biggest strengths. I often iterate through many versions in my head before starting production. Once a team project kicks off, I contribute wherever I can and enjoy learning whatever’s needed to help see the game through to completion.

More About Me

My favorite games and the first video games I remember playing.

More About Us

We, that's me, Juri Knauth, and my two cats: Nando and Nora.

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