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Game Jam: Lotus Beaver

Global Gam Jam 2023 Entry.



The DACH GameJam has decided to make it a 48-hour GameJam.
https://globalgamejam.org/2023/games/lotus-beaver-7

Plant! Grow! Dream bigger!

The tree planting beaver with a dream to expand in a heartless ocean that gnaws at your precious roots. Your trees will protect your earth.


  • Genre: Platformer, Survival, Farmer
  • Player count: 1
  • Age rating: 6
  • Team size: 8
  • Position: Game Developer
  • Date: 2023/02/05

Game Jam: 2023-02-05

Game Jam: Chick Lights Out

Submission to the three day Coding Blocks Jam '23 hosted by Coding Blocks.

There are five rules.

When you flip a rule, one or two other rules are flipped. The rules are also flipped at certain intervals, as well as the way they are wired. The rules can be flipped using the number keys 1 to 5 on the keyboard.
  1. W: Jump || Don't jump
  2. A: Left || Right, D: Right || Left
  3. Shiftt: Sprint || Walk
  4. Egg: Gain life || Lose life
  5. Apple: Gain points || Lose points

Chick Lights Out


  • Genre: Action, 2.5D, Engless-Runner
  • Player count: 1
  • Age rating: 12
  • Team size: 1
  • Position: Game Developer
  • Date: 2023/01/23

Game Jam: 2023-01-23

Programming Test: Critter Chess

Created within a week.

As a team of hero minotaures you are stuck on a chessboard and you must fight a horde of goblins.

Walls are your best friends when you are outnumbered.You can perform one of two movement actions and one attack move per turn.


This was a programming test. So anyway, I started jamming. It is a tiny game demo that can get much bigger, the whole idea was to build a very flexible system that is expandable.



  • Genre: Strategy, Turn-based
  • Player count: 1
  • Age rating: 12
  • Team size: 1
  • Position: Game Developer
  • Date: 2020/06/25

Game Jam: 2020-06-05

Image Hover Effect

Web Page: 2019-10-15

This Web Page

This portfolio is designed and developed by me. The page is hosted on GitHub, which only supports static web pages.


Web Page: 2020-05-28

Game Jam: Lost in the Woods

Submission to Global Game Jam 2021. Created within 72 hours.

First you get lost in the woods. Then someone comes and tries to find you.

In the first phase you get lost in the forest. Walk around with the WASD keys and use the mouse. Keep screaming for help and try to mesmerize your surroundings. Try to create a footprint trail that is easy to spot and follow. In the second phase, try to find the person from the first phase. His movements and calls for help will be replayed. Try to find him before the time runs out.

Global Game Jam Game 2021 - Theme Lost & Found



  • Genre: Action, Casual, Survival
  • Player count: 1-2 Local Multiplayer
  • Age rating: 12
  • Team size: 1
  • Position: Game Developer
  • Date: 2021/01/31

Game Design: 2021-01-31

Game Design: Trail Replay

My dad is quite the mountain biker. I prototyped a mountain bike simulator with his own 360° footage and his KickR.
The game is fairly straightforward: the replay speed of the video-footage is adjusted to the torque of the KickR. Another feature is to adjust the resistance of the KickR to an elevation-data-track at the same time.


Game Design: 2019-12-21

2D Art: The Four Ps

At last year's congress, the Illumat just closed in front of us and despite queuing for quite a while we were left empty-handed. So I played a substitute for a saddened fan of the lovely machine, which can create illustrations to your own wish.

The request was the four Ps: Pizza, Panda, Pineapple, and Perugia.


2D Art: 2018-10-14

Game Jam: Polar Meltdown

Submission to Global Game Jam 2020. Created within 72 hours.

The poles are melting. Keep your eggs afloat!

  • Eggs: Carry and protect your eggs
  • Ice Blocks: They float but melt
  • Packice: Creates and protects ice
  • Shark; Eats Everything
  • Snowballs: Throw them to create Ice Blocks
  • Gold: Hoard 5 coins to win

Credits:
Gant, Ixsen, Juri, Mr. Sink
Pingu Art by Catherine M.


  • Genre: Twin Stick Shooter, Co-Op
  • Player count: 1-2 Local Multiplayer
  • Age rating: 6
  • Team size: 4
  • Position: Game Developer
  • Date: 2020/02/02

Game Jam: 2020-02-02

2D Art: CV Pics

I also do CV pics.


2D Art: 2019-11-23

Game Jam: Holy Pigs

Submission to Berlin Mini Jam. Created within 10 hours.

Run from the e-scooters! Drop the holy pigs!

One player drives the car with the WASD buttons. The other player drops pigs with the mouse. Coins must be collected in order to unlock pigs. Apples will restore health. Colliding with anything else will cost health. E-Scooters will be chasing you!

This game was created at the Berlin Mini Jam 2019 September within 10 hours.

Credits:
Alessio, Joe, Juri, Leo, Luca, Martin & Nils



  • Genre: Multiplayer, Arcade, Local Co-OP
  • Player count: 1-2
  • Age rating: 9
  • Team size: 7
  • Position: Game Developer
  • Date: 2019/09/15

Game Jam: 2019-09-15

3D Art: 3D Printed Bunny

3D Printed Bunny

Skipping around a physical keyboard, mumbling cusswords.


3D Art: 2020-05-18

Game Jam: Phantom Alien

Submission to Kolibri Experience Jam. Created within 30 hours.

You are a scientist of Area 51 and one of your Aliens sneaked out at night and ate a human child. Since it snugged back into the lab before you could notice its disappearance, you do not know which Alien actually did it. You have to find out before the Alien can unleash its true power!

Investigate! Talk to the inhabitants of Roswell and reconstruct the miscreant!

We are Team Ginga Inga and we worked on this game during a 30 hours Game Jam at Kolibri Games' Experience Jam. Theme: Area 51



  • Genre: Singleplayer, Investigative
  • Player count: 1
  • Age rating: 12
  • Team size: 9
  • Position: Game Developer
  • Date: 2019/09/22

Game Jam: 2019-09-22

Game Jam: Color Phoenix

Spread your wings and colors!

Whoever spreads their color the furthest wins!

Low pass flybys will color in the terrain.
You can steal points from other players by painting over their stuff.
Buildings and sky-islands give more points.
Crashing into obstacles will cost points.



Controls:

Left Stick X Yaw Left/Right
Left Stick Y Pitch Up/Down
Right Stick X Roll Left/Right
Left Bumper  Map View
Start Pause Menu
A (Xbox) Submit
B (Xbox) Cancel

Credits:
Bernhard Faeth, Rahel Focken, Juri Knauth, Julian Koch aka Cookie, Yannic Kugler aka Petapetilon


  • Genre: Atmospheric Multiplayer
  • Player count: 1-3 Local-Multiplayer
  • Age rating: 6
  • Team size: 5
  • Position: Game Developer
  • Date: 2019/06/18

Game Jam: 2019-06-18

2D Art: Swear To God Pixel Art

Pixel art for the game Swear To God.
200 by 200 pixels.


2D Art: 2020-05-15

Programming: Color Naming App

The Color Naming App searches for a known color that is most similar to the selected color within a selected library.


Color Naming App Alpha

Programming: 2019-04-14

Game Jam: Cat and Mouse

Submission to Berlin Mini Jam. Created within 10 hours.

This game is split into two phases: In the first phase, the mouse gets to run away and paint a path. In the second phase, the cat has to trace the path. take turns; alternating who paints the path first, and who traces it second. Player one is blue and player two is orange. The player wins who has traced the previous path of the mouse closer.

Be aware of the objects flying around, as they will freeze whoever bumps into it into place! You can play with a game-pad (Left-Stick) or the arrow keys on your keyboard!

This game was created at the Berlin Mini Jam - so within 8 hours. The theme was "I see what you did there", "Long forgotten" and "That's cheating!". So there is an easy, very unsportsmanlike way to cheat, which we left in the game for you to discover!



  • Genre: Local multiplayer
  • Player count: 2
  • Age rating: 6
  • Team size: 4
  • Position: Game Developer
  • Date: 2019/08/31

Game Jam: 2019-08-31

Game Jam: Food Chain Collapse

In this game you will learn that when you exploit nature, it takes damage. Poisons are released into the environment. Plants and animals absorb the toxins and because they are not organically degradable, the concentration increases the higher a creature is in the food chain.



  • Genre: Singleplayer
  • Player count: 1
  • Age rating: 6
  • Team size: 1
  • Position: Game Developer
  • Date: 2019/12/09

Game Jam: 2019-12-09

Doodle: Juri vs Juri

I challenge every Juri to a button smashing competition! There can only be one Juri!

The game pretends to connect to me and I challenge you to smash the keyboard keys faster than me, which you can't - I will always win. At least the non-web version checks if you are connected to the internet.

This game was crafted on a train ride from Frankfurt to Berlin, as a response to another Juri, who was quite audacious that day.



  • Genre: Singleplayer
  • Player count: 1
  • Age rating: 0
  • Team size: 1
  • Position: Game Developer
  • Date: 2019/12/10

Other: Doodle 2019-12-10

Game Jam: A Mazechen

I co-hosted a game jam at an SAE college and worked on A Mazchen with these game-art students: Dean Przybilla Natalia Olszewska, Maximillion Karl, Eric Schneider, and a sound-design student: Joe Chen. In the game, you have to find gardening tools within a labyrinth covered in darkness to save your last plant from death. Stepping on switches open and closes gates and gives you a brief overview of the maze.



  • Genre: Singleplayer
  • Player count: 1
  • Age rating: 0
  • Team size: 6
  • Position: Game Developer
  • Date: 2019/10/26

Game Jam: 2019-10-26

VR Hackathon#2 - 2nd Place

Christopher Remde, Tom Pieper, Maximilian Santa, Edgar Schoenknecht and I won the 2nd price on the VR Hackaton#2 in Berlin with Two Player One Capsule - a tiny two-player virtual reality game. Two players guide a manikin through an obstacle course with deadly traps. The manikin-capsule will follow the middle-point of both players focus points, so both players have to time and communicate their inputs well in order to win.


Game Jam: Hackaton-News 2018-08-06

Pirate Splashy: Patch 1.1

Pirate Splashy has received visual and performance improvements. It will be online soon. A more realistic ship behaviour is planned for the near feature.


News 2018-07-22

2D Art: Pixel Art

I tried some pixel art.


2D Art: Doodle 2018-05-18

Graphic Programming: Astroids OpenGL

Edgar Schoenknecht and I experimented with OpenGL.

Astroids OpenGL

IDE: Visual Studio Language: C, C++ and GLSL

Programming: Assignment 2017-07-10

Graphic Programming: Java JFrame Render Pipeline

Fellow students and I programmed this render pipeline with Dr. Nils Semmelrock in the summer semester 2017.

Java JFrame Render Pipeline

IDE: Eclipse Language: Java

Programming: Graphic Programming Task 2016-2017

Game Design Document: Simulation Editor Strife

I worked out this unique game idea and presented it in PechaKucha form to my fellow students. .


Game Design: Task 2017-10-13

Board Game/Paper Prototype: Solar Tower Defense

Edgar Schoenknecht and I upgraded this paper prototype over a day to become a board game. However, it is not completely finished yet.

are challenged to calculate flight paths and plan where they should most ideally build their towers on a rotating disc flying through space.


Board Game: Task 2016-12-07

Board Game: Conga Line

Tom Pieper, Kevin Rampf and I created this game over a weekend and entered it in the Spring 2016 Family Game Challenge from Hasbro Gaming Lab.


Board Game: Family-Game-Challange 2016-05-15

Physical Games: Slurp and Dance it off!

The Gamestorm-Berlin> X Body Play Jam was about creating physical games. We split into tiny groups and made various simple games. 'Slurp' and 'Dance it off!' were made by William Zack Wood, Merle Leufgen and me.


Slurp In Game

Other: Gamestorm X Body Play Jam 2016-02-13

Map: Heroes of Might and Magic III: Wake of Gods, Cake Kingdom

I made this colossal and well-balanced map in my spare-time. It includes everything a nostalgic player wouldn’t want to miss.

The elementalists have conjured up the mightiest heroes to fight to death in their arena. They imitated the realms of each hero and shaped them to fit in a deadly, two-layered cake. The winner gets to eat it all! A kingdom for a piece of cake!


Level Design: Hobby 2015-04-14

Sculpting: Nova Heroes of the Storm

I worked six days on my first high-poly character and explained the process on Artstation. Nova is a character from the Starcraft Universe. This sculpt is based on the Heroes of the Storm in-game-model. Sculpted in Zbrush. Tweaked in 3ds-Max. Baked in Substance-Painter.


3D Art: Advanced 3D Assignment 2017-03-06

Low Poly Modeling: Woman or Humanoid A.I.

My goal was to have a somewhat decent topology with 1700 polys. I mostly did the unwrapping manually and edited Autodesk CAT-Rig for the walk animation. There are some more details about it on Artstation.


3D Art: Exercise 2017-03-11

Low Poly Modeling: Frozen-Upside-Down-Lake-Diarama

In this scene an ice-witch is about to pull some clueless ice fisherman beneath the surface.


3D Art: 3D Assignment 2016-12-23

Low Poly Modeling: Urukai Shield and Medieval Short Sword

Two tasks for university. Lightbaking was done within 3ds-Max. There are no textures other than base color.


3D Art: Tasks 2016-11-28

Sculpting: Monster - WIP

3D-Model inspired by Sam Santala’s Monster: Oryctomus.


3D Art: Task 2016-11-21

Sculpting: Clay Head

3D Art: Task 2016-02-15

2D Animated Short Film: BarFuss

“Barfuß” is German for “barefoot”.

I did this short 2D-vector graphic movie for college with Adobe After Effects and Adobe Illustrator. The short should address robots vs. humans. Humping Robot from Chicken inspired the look of this robot - could be his background story.


BarFuss

2D Art: Animation Assignment 2016-06-25

Storyboard thumbs: Im Westen nichts Neues, Kapitel XI Auszug

“All Quiet on the Western Front, excerpt from chapter XI".

First storyboard thumbnails I did. "Im Westen nichts Neues" by Erich Maria Remarque is the most frequently translated German novel. I highly recommend it! It's about a German soldier and his struggle to survive in the trenches of the First World War. It paints a very realistic picture of the cruelties and senseless killings at the front, where people are transformed into animals - only looking to find the next meal and shelter from the cold. Bullets are just another cause of death. These boys are lost in the mud and even those who escape the shrapnel are scared for life.

In this scene the last remaining friend of the main character is wounded.


Motion: Motion Assignment 2017-01-17

Paradroid 2.0 Concept

The task was to conceptualize a sequel for the classic Commodore 64 computer game Paradroid. This was a group assignment. I worked with Franz and Kien on this homework assignment.


Game Design: Theory of Computer Games Homework 2015-11-18

Map: Lemmings Level 14

A task for college was to make a level for Lemmings. In a fixed order each student made a level with increased difficulty.


Level Design: Task 2017-04-04

Miniature Game: Wall Crawl

Wall Crawl is a vertical dungeon crawler. are challenged to quickly spot and count objects within a certain time limit.


Board Game: Task 2016-03-14

Alternative Heroes of Might and Magic III Concept

My brother and I conceptualized how Heroes of Might and Magic III might have been. I need to get hold of an old floppy disk drive to be able to read the old data.


Other: Hobby 1999

Forum Blog

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