The blog will feature some minor tasks,
crafts and scribbles.
Page under construction
I am still working on this web page - it's about 75%
done. Infinite scroll and a revamped blog functionaliy are in the making. Newest games are currently only on my itch.io page.
Here's a Sneak Peek of my current work in progress.
VR Hackathon#2 - 2nd Place
Christopher Remde, Tom Pieper, Maximilian Santa, Edgar
Schoenknecht and I won the 2nd price on the VR Hackaton#2 in Berlin with Two Player One
Capsule - a tiny two-player virtual reality game. Two players guide a manikin through
an obstacle course with deadly traps. The manikin-capsule will follow the middle-point of both
players focus points, so both players have to time and communicate their inputs well in order to
Pirate Splashy: Patch 1.1
Pirate Splashy has
received visual and performance improvements. It will be online soon. A more realistic ship
behaviour is planned for the near feature.
Graphic Programming: Astroids OpenGL
Edgar Schoenknecht and I experimented with OpenGL.
Graphic Programming: Java JFrame Render Pipeline
Fellow students and I programmed this render pipeline with Dr. Nils Semmelrock in the summer semester 2017.
Java JFrame Render Pipeline
Game Design Document: Simulation Editor Strife
I worked out this unique game idea and presented it in
PechaKucha form to my fellow students.
Board Game/Paper Prototype: Solar Tower Defense
Edgar Schoenknecht and I upgraded this paper prototype
over a day to become a board game. However, it is not completely finished yet.
Players are challenged to calculate flight paths and plan where they should most ideally build their towers on a rotating disc flying through space.
Board Game: Conga Line
Tom Pieper, Kevin Rampf and I created this game over a
weekend and entered it in the Spring 2016 Family Game Challenge from Hasbro Gaming Lab.
Physical Games: Slurp and Dance it off!
The Gamestorm-Berlin> X Body Play Jam was about creating physical games. We split into tiny groups and made various simple games. 'Slurp' and 'Dance it off!' were made by William Zack Wood, Merle Leufgen and me.
Slurp In Game
Map: Heroes of Might and Magic III: Wake of Gods, Cake Kingdom
I made this colossal and well-balanced map in my
spare-time. It includes everything a nostalgic player wouldn’t want to miss.
The elementalists have conjured up the mightiest heroes to fight to death in their arena. They imitated the realms of each hero and shaped them to fit in a deadly, two-layered cake. The winner gets to eat it all! A kingdom for a piece of cake!
Sculpting: Nova Heroes of the Storm
I worked six days on my first high-poly character and
explained the process on Artstation. Nova is a character from the
Starcraft Universe. This sculpt is based on the Heroes of the Storm in-game-model. Sculpted in Zbrush.
Tweaked in 3ds-Max. Baked in Substance-Painter.
Low Poly Modeling: Woman or Humanoid A.I.
My goal was to have a somewhat decent topology with 1700 polys. I mostly did the unwrapping manually and edited Autodesk CAT-Rig for the walk animation. There are some more details about it on Artstation.
Low Poly Modeling: Frozen-Upside-Down-Lake-Diarama
In this scene an ice-witch is about to pull some clueless ice fisherman beneath the surface.
Low Poly Modeling: Urukai Shield and Medieval Short Sword
Two tasks for university. Lightbaking was done within 3ds-Max. There are no textures other than base color.
Sculpting: Monster - WIP
3D-Model inspired by Sam Santala’s Monster: Oryctomus.
2D Animated Short Film: BarFuss
“Barfuß” is German for “barefoot”.
I did this short 2D-vector graphic movie for college with Adobe After Effects and Adobe Illustrator. The short should address robots vs. humans. Humping Robot from Chicken inspired the look of this robot - could be his background story.
Storyboard thumbs: Im Westen nichts Neues, Kapitel XI Auszug
“All Quiet on the Western Front, excerpt from chapter
First storyboard thumbnails I did. "Im Westen nichts Neues" by Erich Maria Remarque is the most frequently translated German novel. I highly recommend it! It's about a German soldier and his struggle to survive in the trenches of the First World War. It paints a very realistic picture of the cruelties and senseless killings at the front, where people are transformed into animals - only looking to find the next meal and shelter from the cold. Bullets are just another cause of death. These boys are lost in the mud and even those who escape the shrapnel are scared for life.
In this scene the last remaining friend of the main character is wounded.
2D Art: Drawings
More drawings on Deviant Art.
Custom Hearthstone Cards
I designed these cards for Hearthstone.
Whenever you end your turn and this minion did not attack, gain
Whenever your hero takes fatal damage and if it's not your turn, prevent it and Guardian Angel becomes the new target.
Taunt. Whenever a
minion is damaged by this minion add a 'Corruption' spell to your
Whenever you end your turn and this
minion did not attack, restore this minion to full
Paradroid 2.0 Concept
The task was to conceptualize a sequel for the classic
Commodore 64 computer game Paradroid. This
was a group assignment. I worked with Franz and Kien on this homework assignment.
Map: Lemmings Level 14
A task for college was to make a level for Lemmings. In a fixed order each student made a
level with increased difficulty.
Miniature Game: Wall Crawl
Wall Crawl is a vertical dungeon crawler. Players are
challenged to quickly spot and count objects within a certain time limit.
Alternative Heroes of Might and Magic III Concept
My brother and I conceptualized how Heroes of Might and Magic
III might have been. I need to get hold of an old floppy disk drive to be able to read
Let's Play: Dungeon Master
I analyzed Dungeon Master (1987)and made this Lets PLay for college.
Dungeon Master - Let's Play (Longplay) (German)