Student, Mediadesign Hochschule, Berlin - Game Design
My career goal is to be a game designer. I am interested in everything that involves game creation; from ideas to development and to polished product. Especially interested to hone my programming and level design skills.
Game Design, Level Design, Design and Documentation, Scrum, Unity, C#, 3ds Max, Motion, Software Ideas Modeler, Twine, Adobe Photoshop, Adobe Illustrator, Microsoft Word, Microsoft Excel, Microsoft PowerPoint
Quality Assurance, Interactive Storytelling, Unreal Engine, Zbrush, Blender, Substance Painter, xNormal, Eclipse, Visual Studio, Github, Perforce, Blueprints Visual Scripting, Adobe After Effects, Adobe InDesign, Research, Windows, LaTeX
Java, Maya, Adobe Fireworks, Adobe Premiere Pro, Adobe Flash, Adobe Dreamweaver, Adobe Audition, Audacity, Recording, HTML, CSS, Twine, Drawing, Xbox, Kinect, Computer-Hardware, Social Media
Ever since I was a little kid I always paid special attention to games creation and started building my own sequels whenever I thought the original to be disappointing. Today I focus on creating new titles and unique mechanics. My goal
is to create believable worlds and to discover innovative and fun ways of interaction. Seeing the joy and emotion such work can instill in others, brings a smile to my face every time. Most of the time I generate new ideas or guide friends
flesh out ideas for games they envision. I consider creating and designing games that work realistically to be my major strength. I iterate many versions of games in my head to jump-start production. Once team production starts, I try
to help wherever I can and I am also eager to learn whatever is necessary to finish the product.
My favorite games and the first video games I remember playing.