Contact details and links to get connected on various platforms.

Juri Knauth

Game Designer/Developer

My career goal is to be a game designer. I am interested in everything that involves game creation; from ideas to development and to polished product. Especially interested to hone my programming and level design skills.


Advanced Knowledge:
Unity, C#, Game Design, Level Design, Design and Documentation, Scrum, Blender, Substance Painter, Adobe Photoshop, Visual Studio
Intermediate Knowledge:
Unreal Engine, Quality Assurance, Zbrush, 3ds Max, Motion, Interactive Storytelling, Software Ideas Modeler, Twine, xNormal, Visual Code, Eclipse, Git, Blueprints Visual Scripting, Adobe After Effects, Adobe InDesign, Research, LaTeX, Microsoft Word, Microsoft Excel, Microsoft PowerPoint, Windows
Basic Knowledge:
Java, Maya, Adobe Fireworks, Adobe Premiere Pro, Adobe Flash, Adobe Dreamweaver, Adobe Audition, Audacity, Recording, HTML, CSS, Twine, Drawing, Xbox, Kinect, Computer-Hardware, Social Media

German: Mother tongue
English: Fluent
Spanish: Basic knowledge
French: Basic knowledge


Ever since I was a little kid I always paid special attention to games creation and started building my own sequels whenever I thought the original to be disappointing. Today I focus on creating new titles and unique mechanics. My goal is to create believable worlds and to discover innovative and fun ways of interaction. Seeing the joy and emotion such work can instill in others, brings a smile to my face every time. Most of the time I generate new ideas or guide friends flesh out ideas for games they envision. I consider creating and designing games that work realistically to be my major strength. I iterate many versions of games in my head to jump-start production. Once team production starts, I try to help wherever I can and I am also eager to learn whatever is necessary to finish the product.

Curriculum Vitae



More About Me

My favorite games and the first video games I remember playing.