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The blog will feature some minor tasks, crafts and scribbles.

Blog



This Web Page


This portfolio is designed and developed by me. The page is hosted on GitHub, which only supports static web pages.


Web Page: 2020-05-28

Game Design: Trail Replay


My dad is quite the mountain biker. I prototyped a mountain bike simulator with his own 360° footage and his KickR.
The game is fairly straightforward: the replay speed of the video-footage is adjusted to the torque of the KickR. Another feature is to adjust the resistance of the KickR to an elevation-data-track at the same time.


Game Design: 2019-12-21

2D Art: The Four Ps


At last year's congress, the Illumat just closed in front of us and despite queuing for quite a while we were left empty-handed. So I played a substitute for a saddened fan of the lovely machine, which can create illustrations to your own wish.

The request was the four Ps: Pizza, Panda, Pineapple, and Perugia.


2D Art: 2018-10-14

Game Jam: Polar Meltdown


The poles are melting. Keep your eggs afloat!

  • Eggs: Carry and protect your eggs
  • Ice Blocks: They float but melt
  • Packice: Creates and protects ice
  • Shark; Eats Everything
  • Snowballs: Throw them to create Ice Blocks
  • Gold: Hoard 5 coins to win

Credits:
Gant, Ixsen, Juri, Mr. Sink
Pingu Art by Catherine M.


  • Genre: Twin Stick Shooter, Co-Op
  • Player Count: 1-2 Local Multiplayer
  • Age rating: 6
  • Team size: 4
  • Position: Game Developer
  • Date: 2020/02/02

Game Jam: 2020-02-02

2D Art: CV Pics


I also do CV pics.


2D Art: 2019-11-23

Game Jam: Holy Pigs


Run from the e-scooters! Drop the holy pigs!

One player drives the car with the WASD buttons. The other player drops pigs with the mouse. Coins must be collected in order to unlock pigs. Apples will restore health. Colliding with anything else will cost health. E-Scooters will be chasing you!

This game was created at the Berlin Mini Jam 2019 September.

Credits:
Alessio, Joe, Juri, Leo, Luca, Martin & Nils



  • Genre: Multiplayer, Arcade, Local Co-OP
  • Player Count: 1-2
  • Age rating: 9
  • Team size: 7
  • Position: Game Developer
  • Date: 2019/09/15

Game Jam: 2019-09-15

3D Art: 3D Printed Bunny


3D Printed Bunny

Skipping around a physical keyboard, mumbling cusswords.


3D Art: 2020-05-18

Game Jam: Phantom Alien


You are a scientist of Area 51 and one of your Aliens sneaked out at night and ate a human child. Since it snugged back into the lab before you could notice its disappearance, you do not know which Alien actually did it. You have to find out before the Alien can unleash its true power!

Investigate! Talk to the inhabitants of Roswell and reconstruct the miscreant!

We are Team Ginga Inga and we worked on this game during a 30 hours Game Jam at Kolibri Games' Experience Jam. Theme: Area 51



  • Genre: Singleplayer, Investigative
  • Player Count: 1
  • Age rating: 12
  • Team size: 9
  • Position: Game Developer
  • Date: 2019/09/22

Game Jam: 2019-09-22

Game Jam: Color Phoenix


Spread your wings and colors!

Whoever spreads their color the furthest wins!

Low pass flybys will color in the terrain.
You can steal points from other players by painting over their stuff.
Buildings and sky-islands give more points.
Crashing into obstacles will cost points.



Controls:

Left Stick X Yaw Left/Right
Left Stick Y Pitch Up/Down
Right Stick X Roll Left/Right
Left Bumper  Map View
Start Pause Menu
A (Xbox) Submit
B (Xbox) Cancel

Credits:
Bernhard Faeth, Rahel Focken, Juri Knauth, Julian Koch aka Cookie, Yannic Kugler aka Petapetilon


  • Genre: Atmospheric Multiplayer
  • Player Count: 1-3 Local-Multiplayer
  • Age rating: 6
  • Team size: 5
  • Position: Game Developer
  • Date: 2019/06/18

Game Jam: 2019-06-18

2D Art: Swear To God Pixel Art


Pixel art for the game Swear To God.
200 by 200 pixels.


2D Art: 2020-05-15

Programming: Color Naming App


The Color Naming App searches for a known color that is most similar to the selected color within a selected library.


Color Naming App Alpha

Programming: 2019-04-14

Game Jam: Cat and Mouse


This game is split into two phases: In the first phase, the mouse gets to run away and paint a path. In the second phase, the cat has to trace the path. Players take turns; alternating who paints the path first, and who traces it second. Player one is blue and player two is orange. The player wins who has traced the previous path of the mouse closer.

Be aware of the objects flying around, as they will freeze whoever bumps into it into place! You can play with a game-pad (Left-Stick) or the arrow keys on your keyboard!

This game was created at the Berlin Mini Jam - so within 8 hours. The theme was "I see what you did there", "Long forgotten" and "That's cheating!". So there is an easy, very unsportsmanlike way to cheat, which we left in the game for you to discover!



  • Genre: Local multiplayer
  • Player Count: 2
  • Age rating: 6
  • Team size: 4
  • Position: Game Developer
  • Date: 2019/08/31

Game Jam: 2019-08-31

Game Jam: Food Chain Collapse


In this game you will learn that when you exploit nature, it takes damage. Poisons are released into the environment. Plants and animals absorb the toxins and because they are not organically degradable, the concentration increases the higher a creature is in the food chain.



  • Genre: Singleplayer
  • Player Count: 1
  • Age rating: 6
  • Team size: 1
  • Position: Game Developer
  • Date: 2019/12/09

Game Jam: 2019-12-09

Doodle: Juri vs Juri


I challenge every Juri to a button smashing competition! There can only be one Juri!

The game pretends to connect to me and I challenge you to smash the keyboard keys faster than me, which you can't - I will always win. At least the non-web version checks if you are connected to the internet.

This game was crafted on a train ride from Frankfurt to Berlin, as a response to another Juri, who was quite audacious that day.



  • Genre: Singleplayer
  • Player Count: 1
  • Age rating: 0
  • Team size: 1
  • Position: Game Developer
  • Date: 2019/12/10

Other: Doodle 2019-12-10

Game Jam: A Mazechen


I co-hosted a game jam at an SAE college and worked on A Mazchen with these game-art students: Dean Przybilla Natalia Olszewska, Maximillion Karl, Eric Schneider, and a sound-design student: Joe Chen. In the game, you have to find gardening tools within a labyrinth covered in darkness to save your last plant from death. Stepping on switches open and closes gates and gives you a brief overview of the maze.



  • Genre: Singleplayer
  • Player Count: 1
  • Age rating: 0
  • Team size: 6
  • Position: Game Developer
  • Date: 2019/10/26

Game Jam: 2019-10-26

VR Hackathon#2 - 2nd Place


Christopher Remde, Tom Pieper, Maximilian Santa, Edgar Schoenknecht and I won the 2nd price on the VR Hackaton#2 in Berlin with Two Player One Capsule - a tiny two-player virtual reality game. Two players guide a manikin through an obstacle course with deadly traps. The manikin-capsule will follow the middle-point of both players focus points, so both players have to time and communicate their inputs well in order to win.


Game Jam: Hackaton-News 2018-08-06

Pirate Splashy: Patch 1.1


Pirate Splashy has received visual and performance improvements. It will be online soon. A more realistic ship behaviour is planned for the near feature.


News 2018-07-22

2D Art: Pixel Art


I tried some pixel art.


2D Art: Doodle 2018-05-18

Graphic Programming: Astroids OpenGL


Edgar Schoenknecht and I experimented with OpenGL.

Astroids OpenGL

IDE: Visual Studio Language: C, C++ and GLSL

Programming: Assignment 2017-07-10

Graphic Programming: Java JFrame Render Pipeline


Fellow students and I programmed this render pipeline with Dr. Nils Semmelrock in the summer semester 2017.

Java JFrame Render Pipeline

IDE: Eclipse Language: Java

Programming: Graphic Programming Task 2016-2017

Game Design Document: Simulation Editor Strife


I worked out this unique game idea and presented it in PechaKucha form to my fellow students. .


Game Design: Task 2017-10-13

Board Game/Paper Prototype: Solar Tower Defense


Edgar Schoenknecht and I upgraded this paper prototype over a day to become a board game. However, it is not completely finished yet.

Players are challenged to calculate flight paths and plan where they should most ideally build their towers on a rotating disc flying through space.


Board Game: Task 2016-12-07

Board Game: Conga Line


Tom Pieper, Kevin Rampf and I created this game over a weekend and entered it in the Spring 2016 Family Game Challenge from Hasbro Gaming Lab.


Board Game: Family-Game-Challange 2016-05-15

Physical Games: Slurp and Dance it off!


The Gamestorm-Berlin> X Body Play Jam was about creating physical games. We split into tiny groups and made various simple games. 'Slurp' and 'Dance it off!' were made by William Zack Wood, Merle Leufgen and me.


Slurp In Game

Other: Gamestorm X Body Play Jam 2016-02-13

Map: Heroes of Might and Magic III: Wake of Gods, Cake Kingdom


I made this colossal and well-balanced map in my spare-time. It includes everything a nostalgic player wouldn’t want to miss.

The elementalists have conjured up the mightiest heroes to fight to death in their arena. They imitated the realms of each hero and shaped them to fit in a deadly, two-layered cake. The winner gets to eat it all! A kingdom for a piece of cake!


Level Design: Hobby 2015-04-14

Sculpting: Nova Heroes of the Storm


I worked six days on my first high-poly character and explained the process on Artstation. Nova is a character from the Starcraft Universe. This sculpt is based on the Heroes of the Storm in-game-model. Sculpted in Zbrush. Tweaked in 3ds-Max. Baked in Substance-Painter.


3D Art: Advanced 3D Assignment 2017-03-06

Low Poly Modeling: Woman or Humanoid A.I.


My goal was to have a somewhat decent topology with 1700 polys. I mostly did the unwrapping manually and edited Autodesk CAT-Rig for the walk animation. There are some more details about it on Artstation.


3D Art: Exercise 2017-03-11

Low Poly Modeling: Frozen-Upside-Down-Lake-Diarama


In this scene an ice-witch is about to pull some clueless ice fisherman beneath the surface.


3D Art: 3D Assignment 2016-12-23

Low Poly Modeling: Urukai Shield and Medieval Short Sword


Two tasks for university. Lightbaking was done within 3ds-Max. There are no textures other than base color.


3D Art: Tasks 2016-11-28

Sculpting: Monster - WIP


3D-Model inspired by Sam Santala’s Monster: Oryctomus.


3D Art: Task 2016-11-21

Sculpting: Clay Head


3D Art: Task 2016-02-15

2D Animated Short Film: BarFuss


“Barfuß” is German for “barefoot”.

I did this short 2D-vector graphic movie for college with Adobe After Effects and Adobe Illustrator. The short should address robots vs. humans. Humping Robot from Chicken inspired the look of this robot - could be his background story.


BarFuss

2D Art: Animation Assignment 2016-06-25

Storyboard thumbs: Im Westen nichts Neues, Kapitel XI Auszug


“All Quiet on the Western Front, excerpt from chapter XI".

First storyboard thumbnails I did. "Im Westen nichts Neues" by Erich Maria Remarque is the most frequently translated German novel. I highly recommend it! It's about a German soldier and his struggle to survive in the trenches of the First World War. It paints a very realistic picture of the cruelties and senseless killings at the front, where people are transformed into animals - only looking to find the next meal and shelter from the cold. Bullets are just another cause of death. These boys are lost in the mud and even those who escape the shrapnel are scared for life.

In this scene the last remaining friend of the main character is wounded.


Motion: Motion Assignment 2017-01-17

Paradroid 2.0 Concept


The task was to conceptualize a sequel for the classic Commodore 64 computer game Paradroid. This was a group assignment. I worked with Franz and Kien on this homework assignment.


Game Design: Theory of Computer Games Homework 2015-11-18

Map: Lemmings Level 14


A task for college was to make a level for Lemmings. In a fixed order each student made a level with increased difficulty.


Level Design: Task 2017-04-04

Miniature Game: Wall Crawl


Wall Crawl is a vertical dungeon crawler. Players are challenged to quickly spot and count objects within a certain time limit.


Board Game: Task 2016-03-14

Alternative Heroes of Might and Magic III Concept


My brother and I conceptualized how Heroes of Might and Magic III might have been. I need to get hold of an old floppy disk drive to be able to read the old data.


Other: Hobby 1999

Forum Blog


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