The blog will feature some
crafts and scribbles.
Game Jam: Lost in the Woods
First you get lost in the woods. Then someone comes and tries to find you.
In the first phase you get lost in the forest. Walk around with the WASD keys and use the mouse. Keep screaming for help and try to mesmerize your surroundings. Try to create a footprint trail that is easy to spot and follow. In the second phase, try to find the person from the first phase. His movements and calls for help will be replayed. Try to find him before the time runs out.
Global Game Jam Game 2021 - Theme Lost & Found
Game Design: Trail Replay
My dad is quite the mountain biker. I prototyped a mountain bike simulator with his own 360° footage and his KickR.
The game is fairly straightforward: the replay speed of the video-footage is adjusted to the torque of the KickR. Another feature is to adjust the resistance of the KickR to an elevation-data-track at the same time.
2D Art: The Four Ps
At last year's congress, the Illumat just closed in front of us and despite queuing for quite a while we were left empty-handed. So I played a substitute for a saddened fan of the lovely machine, which can create illustrations
to your own wish.
The request was the four Ps: Pizza, Panda, Pineapple, and Perugia.
Game Jam: Polar Meltdown
The poles are melting. Keep your eggs afloat!
- Eggs: Carry and protect your eggs
- Ice Blocks: They float but melt
- Packice: Creates and protects ice
- Shark; Eats Everything
- Snowballs: Throw them to create Ice Blocks
- Gold: Hoard 5 coins to win
Gant, Ixsen, Juri, Mr. Sink
Pingu Art by Catherine M.
Game Jam: Holy Pigs
Run from the e-scooters! Drop the holy pigs!
One player drives the car with the WASD buttons. The other player drops pigs with the mouse. Coins must be collected in order to unlock pigs. Apples will restore health. Colliding with anything else will cost health. E-Scooters will be chasing you!
This game was created at the Berlin Mini Jam 2019 September.
Alessio, Joe, Juri, Leo, Luca, Martin & Nils
3D Art: 3D Printed Bunny
3D Printed Bunny
Skipping around a physical keyboard, mumbling cusswords.
Game Jam: Phantom Alien
You are a scientist of Area 51 and one of your Aliens sneaked out at night and ate a human child. Since it snugged back into the lab before you could notice its disappearance, you do not know which Alien actually did it. You have
to find out before the Alien can unleash its true power!
Investigate! Talk to the inhabitants of Roswell and reconstruct the miscreant!
We are Team Ginga Inga and we worked on this game during a 30 hours Game Jam at Kolibri Games' Experience Jam. Theme: Area 51
Game Jam: Color Phoenix
Spread your wings and colors!
Whoever spreads their color the furthest wins!
Low pass flybys will color in the terrain.
You can steal points from other players by painting over their stuff.
Buildings and sky-islands give more points.
Crashing into obstacles will cost points.
|Left Stick X||Yaw||Left/Right|
|Left Stick Y||Pitch||Up/Down|
|Right Stick X||Roll||Left/Right|
|Left Bumper||Map View|
Bernhard Faeth, Rahel Focken, Juri Knauth, Julian Koch aka Cookie, Yannic Kugler aka Petapetilon
Game Jam: Cat and Mouse
This game is split into two phases: In the first phase, the mouse gets to run away and paint a path. In the second phase, the cat has to trace the path. Players take turns; alternating who paints the path first, and who traces
it second. Player one is blue and player two is orange. The player wins who has traced the previous path of the mouse closer.
Be aware of the objects flying around, as they will freeze whoever bumps into it into place! You can play with a game-pad (Left-Stick) or the arrow keys on your keyboard!
This game was created at the Berlin Mini Jam - so within 8 hours. The theme was "I see what you did there", "Long forgotten" and "That's cheating!". So there is an easy, very unsportsmanlike way to cheat, which we left in the game for you to discover!
Game Jam: Food Chain Collapse
In this game you will learn that when you exploit nature, it takes damage. Poisons are released into the environment. Plants and animals absorb the toxins and because they are not organically degradable, the concentration increases
the higher a creature is in the food chain.
Doodle: Juri vs Juri
I challenge every Juri to a button
smashing competition! There can only be one Juri!
The game pretends to connect to me and I challenge you to smash the keyboard keys faster than me, which you can't - I will always win. At least the non-web version checks if you are connected to the internet.
This game was crafted on a train ride from Frankfurt to Berlin, as a response to another Juri, who was quite audacious that day.
Game Jam: A Mazechen
I co-hosted a game jam at an SAE college and worked on A Mazchen with these game-art students: Dean Przybilla Natalia Olszewska, Maximillion Karl, Eric Schneider, and a sound-design
student: Joe Chen. In the game, you have to find gardening tools within a labyrinth covered in darkness to save your last plant from death. Stepping on switches open and closes gates and gives you a brief overview of the maze.
VR Hackathon#2 - 2nd Place
Christopher Remde, Tom Pieper, Maximilian Santa, Edgar Schoenknecht and I won the 2nd price on the VR Hackaton#2 in Berlin with Two Player One
Capsule - a tiny two-player virtual reality game. Two players guide a manikin through an obstacle course with deadly traps. The manikin-capsule will follow the middle-point of both players focus points, so both players
have to time and communicate their inputs well in order to win.
Pirate Splashy: Patch 1.1
Pirate Splashy has received visual and performance improvements. It will be online soon. A more realistic ship behaviour is planned for the near feature.
Graphic Programming: Java JFrame Render Pipeline
Fellow students and I programmed this render pipeline with Dr. Nils Semmelrock in the summer semester 2017.
Game Design Document: Simulation Editor Strife
I worked out this unique game idea and presented it in
PechaKucha form to my fellow students. .
Board Game/Paper Prototype: Solar Tower Defense
Edgar Schoenknecht and I upgraded this paper prototype over a day to become a board game. However, it is not completely finished yet.
Players are challenged to calculate flight paths and plan where they should most ideally build their towers on a rotating disc flying through space.
Map: Heroes of Might and Magic III: Wake of Gods, Cake Kingdom
I made this colossal and well-balanced map in my spare-time. It includes everything a nostalgic player wouldn’t want to miss.
The elementalists have conjured up the mightiest heroes to fight to death in their arena. They imitated the realms of each hero and shaped them to fit in a deadly, two-layered cake. The winner gets to eat it all! A kingdom for a piece of cake!
Sculpting: Nova Heroes of the Storm
I worked six days on my first high-poly character and explained the process on Artstation. Nova is a character from
Starcraft Universe. This sculpt is based on the
Heroes of the Storm in-game-model. Sculpted in
Zbrush. Tweaked in 3ds-Max. Baked in
Low Poly Modeling: Woman or Humanoid A.I.
My goal was to have a somewhat decent topology with 1700 polys. I mostly did the unwrapping manually and edited Autodesk CAT-Rig for the walk animation. There are some more details about it on Artstation.
2D Animated Short Film: BarFuss
“Barfuß” is German for
I did this short 2D-vector graphic movie for college with Adobe After Effects and Adobe Illustrator. The short should address robots vs. humans. Humping Robot from Chicken inspired the look of this robot - could be his background story.
Storyboard thumbs: Im Westen nichts Neues, Kapitel XI Auszug
“All Quiet on the Western Front,
excerpt from chapter
First storyboard thumbnails I did. "Im Westen nichts Neues" by Erich Maria Remarque is the most frequently translated German novel. I highly recommend it! It's about a German soldier and his struggle to survive in the trenches of the First World War. It paints a very realistic picture of the cruelties and senseless killings at the front, where people are transformed into animals - only looking to find the next meal and shelter from the cold. Bullets are just another cause of death. These boys are lost in the mud and even those who escape the shrapnel are scared for life.
In this scene the last remaining friend of the main character is wounded.
Custom Hearthstone Cards
I designed these cards for Hearthstone.
Whenever you end your turn and this minion did not attack, gain
Whenever your hero takes fatal damage and if it's not your turn, prevent it and Guardian Angel becomes the new target.
Taunt. Whenever a
minion is damaged by this minion add a 'Corruption' spell to your
Whenever you end your turn and this
minion did not attack, restore this minion to full
Miniature Game: Wall Crawl
Wall Crawl is a vertical dungeon crawler. Players are challenged to quickly spot and count objects within a certain time limit.