Ossel's Odyssey Detailed Page.

Ossel's Odyssey

A quirky 2.5D platformer.

Originally created by Oliver Stephan (creaturelab3d), Ossel’s Odyssey is a side-scrolling platformer in the spirit of classic Mario-style games but with its own absurd, dry sense of humor. Players can discover odd graffiti, unlock music tracks, and stumble across unexpected surprises that might make you blow air through your nose. Now ported from Unity 4 to Unity 6 with upgraded mechanics and fresh code, the game also includes a modern high score system and new features while preserving its original charm.



  • Released on: Google Play, itch
  • Genre: Platformer, Adventure
  • Player count: 1
  • Age rating: All Ages
  • Platform: Android, iOS, PC
  • Input: Touch, Keyboard, Controllerd
  • Status: Live & Maintained
  • Engine: Unity
  • Team size: 2
  • Position: Unity Developer
  • Started: 2024/04
  • Updated: Ongoing

Shorts

Old vs New

New build screenshot
Old build screenshot
Old (Unity 4)
New (Unity 6)

Screenshots

Menu

New Song for o_Ossel´s Odyssey Game

Music has always been a part of Ossel’s Odyssey and it just got a fresh update. This short clip shows Oliver himself playing a snippet from a new track currently in the works for the game. Like the game, the music walks the line between laid-back fun and quietly absurd.

Released On

My Contribution


A collaborative restoration between creaturelab3d and juriknauth modernizing a classic Unity project and extending it with new features.



► As Unity Developer
  • Ported the original Unity 4 project to Unity 6
  • Converted UnityScript (JavaScript) codebase to modern C#
  • Implemented climbing mechanic and checkpoint system
  • Added unlockable music player and high-score functionality
  • Rebuilt animation controllers and modernized setup
  • Fixed legacy bugs and improved game stability
  • Maintained original vision while extending gameplay systems

Forum Ossel's Odyssey

(I welcome relevant, respectful comments.)