Pirate Splashy Detailed Page.

Pirate Splashy


“Käptn Platsch” is the German title.

This game was designed for five-to six-year-old children. A group of six kids can play at once. The goal of the game is to keep the ship from tilting over and reaching the treasure island in time. An XboxOne Kinect will recognize the position of the children in the room since they have to counterbalance the waves, which keep on rocking the boat. Water spills into the ship whenever its tilted too far.

Pirate Splashy Gameplay

  • Status: Polishing
  • Platform: Xbox One Kinect
  • Engine: Unity
  • Team size: 4
  • Position: Product Owner, Game Designer and Programmer
  • Period: 2017/07 - 2017/08

Screenshots

(4)


Prototype


First Motion-Input Version

Mockups


My original mockups to pitch the idea.

My Contribution




► As Game Designer/Product Owner

  • Generated game idea
  • Created mock ups
  • Pitched game idea
  • Defined core and support game mechanics
  • Created user stories
  • Partially planned sprints
  • Playtested
  • Collected feedback


► As Artist/Developer/Sound Designer

  • Created and implemented sail animation
  • Made particle effects
  • Created and recorded sound effects
  • Recorded voice lines
  • Pair programmed kinect functions
  • Coded most scripts
  • Implemented assets
  • Set unity up and the level
  • Various other minor tasks and aids

Cooperation Partner


We test-played with the kids from Pusteblume.

Detailed Page

Spielhauer



"Game Sculptors"

Spielhauer is a group of game design students from the Media Design Hochschule (Berlin).

  • Product Owner, Game Designer and Programmer: Juri Knauth
  • Scrum Master and Programmer: Maximilian Santa
  • Lead Artist: Tom Pieper
  • Lead Programmer: Clemens Haesler

External Links


Forum Pirate Splashy

(I welcome relevant, respectful comments.)