Adam Mania! Detailed Page.

Adam Mania!

Bioshock the Board Game (Self-Made)

Every player controls one splicer who tries to get all the Adam. Adam is obtained by harvesting little sisters. The sisters can reclaim Adam from corpses but are always accompanied by a big daddy, who must be killed first. The players must prepare for this difficult task, by looting the collapsing city. Weapons can be found, and the player can unlock plasmid abilities at the gatherer’s garden once he has collected enough Adam.



  • Released on: here
  • Genre: Dungen Crawler
  • Player count: 2-4
  • Age rating: 12
  • Platform: Board Game
  • Status: Prototype
  • Team size: 4
  • Position: Game Designer, Artist
  • Date: 2015/12
  • Updated:

Manual


Team


A team composed of four students.

  • Game Design, Level Design: Juri Knauth
  • Game Design, Level Design: Kevin Rampf
  • Game Design, Art: David Maximilian Störmer
  • Game Design, Art: Leo Taylor Lüdemann

My Contribution


► As Game Designer
  • Development of game ideas
  • Prototype creation
  • Definition of core and support game mechanics
  • Game test preparation and execution
  • Feedback collection
  • Balancing
  • Creation of game manuals

► As Desginer
  • Game board design
  • Card design
  • Layout and graphic design of the manual

Forum Adam Mania!

(I welcome relevant, respectful comments.)